Our Computing curriculum acknowledges that Technology is present everywhere in our world and plays an ever-increasing role in daily life. We aim to teach our children how to use all computer and mobile technology positively, responsibly and safely. We want our pupils to be creators rather than consumers and our broad curriculum which encompasses computer science, information technology and digital literacy, as set out in the National Curriculum, reflects this. We aim to help develop children’s analytic problem-solving skills and ability to evaluate and apply their learning. We also use computing to engage pupils and as a tool to extend learning and to learn in creative ways across the curriculum.
Through careful planning and sequencing of lessons, we intend to inspire pupils to develop a healthy and respectful love of the digital world and to be able to see its place in their future.
At Winterbourne Earls, we develop computing skills by using the ‘Teach Computing’ curriculum. The Teach Computing Curriculum was created by the Raspberry Pi Foundation on behalf of the National Centre for Computing Education (NCCE). The Teach Computing Curriculum supports all pupils by ensuring each lesson is sequenced so that it builds on the learning from the previous lesson, and where appropriate, activities are scaffolded so that all pupils can succeed and thrive. Scaffolded activities provide pupils with extra resources, such as visual prompts, to reach the same learning goals as the rest of the class. Exploratory tasks foster a deeper understanding of a concept, encouraging pupils to apply their learning in different contexts and make connections with other learning experiences. As well as scaffolded activities, embedded within the lessons are a range of pedagogical strategies, which support making computing topics more accessible.
All units of work can be categorised into one of three strands of Computing as set out in the National Curriculum (2014)
To enable our children to achieve the very best in Computing, we have invested in a range of digital devices to use across the curriculum.
3x 16 sets of Chromebook
2x 16 sets iPad
15x Crumble coding computers
Each pupil also has a Google Workspace for Education account which they can access in school and at home.